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NightMare

For suggesting monsters, please go here . This is to keep the comments uncluttered.

Nightmare in Fanverse is a survival horror-ish game.

Story

One day in the Fanverse, a strange mansion came out of nowhere. It was quite mysterious. There were rumors that spreaded saying those who enter, never return. One day, a group of Polywall Security decided to investigate. But they never came out...

The Mansion has been deemed dangerous ever since. Until months later, 3 entities, those being, a Program named Proggle, a Clockwork named cooper, and a Stinger named Spencer, decided to enter and see for themselves. This has to be the biggest mistake that group has made.

Chapter 1: The Mansion

Chapter Bot: Monster Edgygram

Beginning of Chapter: Once the trio enter the Mansion, they attempt to explore, but after a while, they realize they are trapped. So now, they must attempt to open the door with keys and other items.

End of Chapter:  When they eventually escape, They are completely exhausted. However, the three have grown hungry. And Spencer says that they should head to Espacio Arcade and Pizza. Thus, they head to the Pizzeria...

Chapter 2: Espacio Arcade and Pizza

Chapter Bot: Monster Espacio

Beginning of Chapter: When the trio enter the Pizzeria. They notice no one is there. So they must once again survive by opening up the exit door...

End of Chapter: Once the door opens, the three enter, but before they all leave, one of them spot a strange looking Databeing going through a portal. The two others also look, but when they tried to talk to the person, the strange person left into the portal. The three, being very curious, proceed to enter the portal before it closes...

Chapter 3: The Laboratory

Chapter Bot: Monster Enlightener

Beginning of Chapter: After following the cloaked stranger for a while, the three end up at an abandoned laboratory. The stranger proceeds to head towards the top floor, and locks it for safety. So the three must find supplies and items in order to break open the door.

End of Chapter: When the door is eventually opened, the trio enter, and the stranger is revealed. It seems to be a Rosalia . She, at first was terrified and thought the trio was here to take her away. However, Spencer tells her that they mean no harm and just wanna know what she's doing. The Rosalia introduces herself, she's called Rosue. And she was a worker at the Laboratory. But one day, after she was having her lunch break, the building was raided by 5 monsters. All of the other employees were killed or brutally injured. But Rosue escaped. Eventually, the monsters escaped the building. Rosue also explains that she recalled seeing a mansion appear recently. Proggle says that they went in the mansion and saw one of the Monsters. Rosue is shocked that they weren't killed.Cooper then asks why there was a monster in the building just now. Rosue replies saying that that was one of her co-workers. He somehow became a monster, and no one knows how. Rosue than explains that she returned here to find something she lost. Just then, Monster Enlightener breaks in, the four are in danger, so they jump out of the window. And surprisinlgy, they survive. And the four run away from the building...

Chapter 4: The Cookie Factory

Chapter Bot: Monster Cookie

Chapter NPCs: Rosue, Ethan (note that Ethan is used for progression rather than fighting.)

Beginning of Chapter: After escaping the labratory, Rosue tells the trio to go to an abandoned cookie factory somewhere, when they enter, it's empty, but they find a small, blue cookie named Ethan, the trio approaches him, he seems confused, but then realized it's the people they saw at the labratory, he had control of the cameras there for some reason, and told the trio that he used said cameras to spy on that monster, he tells them that he needs to get out of here due to the monster in the main room, that is locked, and says they have to go through the basement and then through the door outside that leads to well, the basement and both outside, however, the monster somehow busts in, starting another chase.

End of Chapter: After escaping the factory, Ethan tells the team that he has a safe place. However, he must get his secret Access Code. And after walking for a bit, They make it to a small shed near a giant ocean of coolant. However, once Ethan looked in the shed, the code wasn't there. He begins to panic. But  Rosue then calms him down by telling him that the person who stole it left a note on the ground. Cooper picks it up, and it said "Come to the Vimus Rock Concert!" Spencer than looks behind him to see a giant Stage. So the 5 head to the Concert.

Chapter 5: The rock concert

Chapter Bot: Monster Vimus, Monster Radices (Monster Radices works similar to doggy, as he helps Vimus attack Survivors.)

Chapter NPCs: Rosue, Ethan (Note that Ethan can finally attack Monsters now that he's equipped with a rolling pin.)

Beggining of Chapter: Once the five enter the concert, it's empty and broken down. Rosue senses an Access Code locked up Backstage. Just then, Ethan hears a Monster growling, meaning they'll have to fend off against the monster while opening the safe to the access code.

End of Chapter: After opening the safe, Ethan grabs the code, and explains it's been modified to also transport the team anywhere in the computer rather then travelling to other computers. But when he was about to use it, Vimus and Radices Attack him, knocking the code out of his hand, Spencer picks up the code, uses it, and tells the team to hop in before the place explodes. The team does so, escaping the Concert with the key...

Once they enter, they seem to be in a small house. Ethan tells the team that this is where they'll be until the outbreak settles down. He then introduces Proggle, Spencer, Cooper, and Rosue to a Glitch named Slumber. He seems to be Ethan's roomate, and is happy to have the team with him. Soon enough, they settle in until the Outbreak is resolved...

About a few weeks later, Proggle, Spencer, Cooper, Rosue, and Slumber were all going to go out for a walk. Ethan wasn't going because he had to make food. While on the walk, they stumble accross an abandoned beach, upon going near it, things seemed normal at first, but just then, a giant ship appears, and a bunch of Monster Software Pirates come out, knocking the team out...

Roles

Servers hold 4 players each. This is because of the following:

NIF Charcter stuff

the first ever concept of the game.

Innocents

3 players are selected as an innocent. The innocents' goal is to escape the mansion and not get killed by the Monster. They are able to use weapons they find on the ground that spawn randomly. They win if

  1. They escape the mansion
  2. They defeat the monster with findable weapons
  • You don't have to complete all the steps. Just do one, and you win.

The characters for the 3 innocents are:

  • Player 1 - Program
  • Player 2 - Clockwork
  • Player 3 - Stinger

However, you could also buy other Innocents in the shop. those being:

  • Firewall Security
  • Virus
  • Espacio
  • Malware
  • Creeper
  • CIH
  • Kittygram
  • Goldgram
  • Malbear
  • Viwolf
  • Firewoof Shepherd
  • Lovegram
  • Musclegram
  • Prettygram
  • Utopigram
  • Smartgram

Aditionally, there are also Innocents only Contributors, devs, and the creator can play as, they are labeled as Restricted Innocents.

Restricted Innocents

  • P.A.L.
  • Mini Truffle
  • Youspacio

There are also event skins. Some are available in the shop for a certain amount of time, or are obtainable by other ways.

Event Innocents

  • Classicgram

Unlike the Monster Skins, all survivor skins really has no difference, they are only cosmetic changes.

You buy the other Innocent skins by using Nightmare Bitcoins. You get said Nightmare Bitcoins after winning a match.

The Monster

Every round, someone is chosen as a monster. Their goal is to kill everyone else that is innocent. However, the monster can be slain if everyone works together and use the weapons they find. The monster wins if

  1. They kill all survivors

Unlike the Innocents, you can buy new monsters in the shop, and they all work differently. There are 5 playable monsters. Those being:

Monster Edgygram

MonsterEdgygram

The Default monster. nothing special here.

Special Ability 1: Oversized Cutting - Throws a huge knife it can lunge. Deals 75 dmg on impact. Has a 60 second cooldown (1 min). Only avoidable by rushing into the next hallway. Slows you down for a few seconds.

Special Ability 2: Triple Split - Throws three knives that point in 3 directions in front of the monster. Can be jumped over easily. 10 second cooldown.

Special Ability 3: Rogue - Summons a knife in front of a random Survivor, and it stabs them, dealing 25. Unavoidable, however gives them a knife that deals 25 damage per hit. Can only be used once.

Passive: Bloodlust - When near a weakened Survivor, Monster Edgygram speeds up.

Monster Ghostgram 

MonsterGhostgram

A spooky ghost. You can't have a game that takes place in a haunted Mansion without a ghost, right?

Special Ability 1: Teleport - Ghostgram can teleport within 25 studs around it. It will jump into the floor and then appear where the cursor is. Only setback is it takes one second to get to the location, and a hole appears where you're going to appear, making it easy to run from. Cooldown is 30 seconds.

Special Ability 2: Haunt - Will use a move similar to spook, however lasts for 2 seconds. Stops one Survivor of your choosing. Good when paired up with Teleport. Close ranged and unavoidable.

Special Ability 3: Cutting Point - Uses it's claws to slice a Survivor. Will not deal damage, but deal a Leaking affect, which is the same as Bleeding. Will also leave a trail of Data for you to follow. Deals 2.5 dmg per 0.5 seconds. (aka 5 per sec) Can only be used once when there is one Survivor left.

Passive: Ghost's Mark - Allows Monster Ghostgram to go through walls.

Monster Creeper

MonsterCreeper

A fast Creeper that finally has a purpose for it's name.

Special Ability 1: Dash - Allows the Monster to dash about 5 studs where the cursor is in a straight line. Lasts 0.1 seconds, and technically counts as a short range teleport. Cooldown is 10 seconds.

Special Ability 2: Rapid Fists - Makes the Creeper hit rapidly, dealing 1 damage per hit. Will hit about 50 times with 0 cooldown between the hits. Makes the creeper immobile, however will slow a Survivor down immensely if they're cast in it. Ability cooldown is 65 seconds (1 minute and 5 seconds).

Special Ability 3: Soundwave - Uses Sonic Wave 3 times, however they do not go through walls. Deals 25 damage per hit. Goes through players. Can only be used 3 times.

Passive: Speedster - Is faster than other Monsters.

Monster Scareware

MonsterScareware

The original spooker.

Special Ability 1: Spearing - Summons 5 spears that circle the nearest Survivor (they have to be in same hallway/ room). 3 that are avoided by jumping, however 2 spears above them that make jumping still hurt. Makes Survivor immobile. Spears deal 10 damage each. Can be used 3 times.

Special Ability 2: Scare - The exact same as the Ghostgram Haunt.

Special Ability 3: Orbs - Summon 3 orbs that if touching the Player, will sprout into a Scareware Byte, bite them, and then disappear. They will bite 3 times and deal 5 damage per bite. The player can outrun them, and they will disappear after 3 seconds.

Passive: Aura - Slows down Survivors by 10%.

Monster Espacio

MonsterEspacio

Play Pacman

(normal form moves)

Special Ability 1: Transformation - Shifts normal form into Giant head form. Cooldown is 5 seconds. Also summons 4 Pacman ghosts that actively seek out Players, and spawn near them. If a Survivor is near, they will stalk the player and stun them.

Special Ability 2: Pellet Gag - Gags out 4 pellets that deal 15 damage per hit. Cooldown is 30 seconds.

Special Ability 3: Power Pellet - Slows down other Players. Can only be used 2 times.

(Giant Head form Moves)

Special Ability 1: Tongue Grapple - A tongue comes out the smallest mouth, and it will follow the player for a good amount of time, speeding up a little by the second. Lasts 3 seconds. If somebody touches the tounge, they will be grappled to the Pacman. Can only be used 3 times.

Special Ability 2: Power Pellet - Same as Normal Form Power Pellet special, aside from it has the animation of a Power Pellet appearing. Also colors Survivors blue.

Special Ability 3: Listen to the Espacio - Reverts you back to the Normal Form. Cooldown is 5 seconds. Despawns all ghosts.

Passive: Espacio Board - Turns the map into a Pacman arena, and the monster gets a view from the top. Other survivors will see normally.

Monster Enlightener

Monster enlightener

He sees all...

Special Ability 1: Envision - Can see all players in the map for 2.5 seconds. With a cooldown of 10 seconds.

Special Ability 2: Gaze - Teleports close to a Survivor. Then, if you manage to get close to them within 3 seconds after teleportation, they will be stunned for 3 seconds, after a 2 second animation of them looking you into the eye. Can only be used once. Use wisely!

Special Ability 3: Prime - Buffs damage by 35% for 10 seconds. Can only be used 3 times.

Passive: Enlighten - Any killed Survivors become an enlightened version of themselves, and will stay in the round. They then can attack the other Players. If they had a weapon, they keep it. If they didn't, they can still pick up items.

Monster CIH

Monster CIH

The big one

Special Ability 1: Wood throw - Can grab a chunk of wood and throw at innocents.

Special Ability 2: Wall Destroyer - Will Break through a wall with his fists.

Special Ability 3: Dig - Allows you to dig anywhere within 15 studs. If you come in contact with a Survivor during this move, they take damage.

Passive: Bulk up - Every time a survivor is killed, defense raises

Monster Cookie

MonsterCookie

Straight from the oven and coming to haunt you.

Special Ability 1: Jelly Splat - Splats Jelly that when comes in contact with someone, get stuck in the jelly until the said Jelly hits a wall. They are freed after 3.5 seconds.

Special Ability 2: Chomp - Allows you to chomp through walls.

Special Ability 3: Rolling Pin - Creates a Giant Rolling Pin that will Squish any Survivors in it's path.

Passive: Healing Cookie - Every time you kill a survivor, you heal a bit of HP.

Monster Happy99

MonsterHappy99

New year, new way to kill you.

Special Ability 1: Rocket Launcher - Uses his rocket launcher to shoot far away innocents, and can send them flying. This is highly recommended if someone is at a place you cannot reach.

Special Ability 2: Rocket Rider -  Monster Happy99 turns into it’s rocket riding form, strapping 99’s firework launcher to it’s back,99 will go a lot faster this lasts 15 seconds. If he comes in contact with an innocent in this form, he will do a high amount of impact damage.

Special Ability 3: SMILE for the camera: Happy99 releases a flash that temporarily blinds nearby innocent. 

Passive: Happy Hunting - Happy99's stats go up over time.

Monster Ransomware

A big bad bandit becomes bigger and badder...

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Special Ability 1: Kidnapping trap - Monster ransomware put a rope tied to a bag and to the roof. If an innocent "steps" over it, they will be traped, not able to move and they would slowly take damage. You would be alerted if someone does get traped . After 20 seconds they would be killed. But there is a catch, if an innocent finds them, they could free the other one out, although they would keep the damage they lost.  You as the muderer of course can kill ( or in this case transfer to a ransomware encampment) while the innocent is trapped in the bag. (Can only be used twice.) (another note: can only be used in parts of a map with a roof.)

Special Ability 2: Decoy bit bag - Monster ransomware throws a bomb that looks like a bag of bits. And if someone is within 60 studs of it it will explode with a 15 stud explosion radius. Then it lauches 4 bits that go 60 studs away from the innitial bomb, this also has a 15 stud explosion blast radius.(Recharge of 20 seconds).

Special Ability 3: Crobar pull - Reaches 30 studs out towards the direction your facing and has the possibility to pull in and damage an innocent.(Has a recharge of 10 seconds).

Passive: Payday - Earns more money from kills and wins.

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Monster Luckclover

The clover that isn't so Lucky.

Special Ability 1: Vine Stab forms small vines on the ground which after a few seconds will stab upwards and rarely sprout thorns which make the vines do more damage.

Special Ability 2: Clover Shield - forms a weak clover shield in front of the monster which will weaken damage done to them during the duration of the shield, it automatically deactivates after 9 seconds or can be broken if enough damage is done to it .

Special Ability 3: False Flower - plants a small flower trap that has a 50% chance of alerting the monster with a sound cue when stepped on 

Passive: Pollen Cloud - killed survivors grow flowers on where they died which leaves a small area of damaging pollen

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Monster Trojan Horse

neigh

Special Ability 1: stone head camera - The headless Trojan horse places down a stone head that will permanently stay there. You would be able to look through it be clicking a diffrent button on the screen. It can only be used twice.

Special Ability 2: Stone head toss - Tosses a stone trojan head that travels 90 studs and deals high damage, however its easy to doge. It has a 20 second recharge.

Special Ability 3: Jerusalem summoning - Summons a Jerusalem headless trojan making him faster additionally, any innocent 10 studs away from it will get damaged by the jerusalem sword.

Passive: Scary presence: Innocents damge and health are slightly lowered.

Marked Monster
Monster MEMZ

The fear of memes

Special Ability 1: T.B.A.

Special Ability 2: T.B.A.

Special Ability 3: T.B.A.

Passive: T.B.A.



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​​​​Monster Hyrbrid

A rare occurance amongst the hybrids. It is certainly terrafying!

Ability 1: Goo throw - Throws goo that does 20 damage and will remove 5 of there permenent health(15 second rechrge).

Ability 2: Crystal summon - summons a hybrid crystal that will zap ememies nearby it.There can only be one crystal at a time.(3 uses) (note that the crystals are stationary)

Ability 3: Hybrid leech - All innocents in a 60 stud radius get there life leech, they lose 1 hp a second for 30 seconds.(40 second recharge)

Passive: Leech life: half of the damage done with the monster hybrid will be converted to health. Note that it only works with one survivor each.

Monsterglitch
Monster Glitch

The Buggy Mess gets buggier...

Special Ability 1: Beam - Shoots a beam out of the mouth.

Special Ability 2: Glitchthrough - Glitches through a wall. 5 second cooldown.

Special Ability 3: Truss Toss - Throws a truss stunning enemies who touch the truss.

Passive: Bugs: Monster Glitch disables other passives and randomly switches the items around at random times.

Dont look at him
Monster Fractal

LOOK AT ME

Special Ability 1: Punch - A simple punch. Nothing more.

Special Ability 2: Eye beam -  Shoots a beam from his eye.

Special Ability 3: Take down - Slams a survivor with it's giant eye.

Passive: Devious Glare: When a survivor looks at it's eye, the monster's attack increases until the survivor looks away.



Monster Vimus
Monster Vimus

He rocked a bit too hard...

Special Ability 1: Guitar - vimus plays guitar notes, and it stuns plays within 15 studs.

Special Ability 2: Stunning Tears - Shoots tears that stun players for 1 second. Has a cooldown.

Special Ability 3: Door Lock - Locks  a door for 5 seconds. Has cooldown.

Passive: Voidence: When Vimus kills a survivor, there is a chance that said survivor will become a void verson of themselves, and must fight alongside Vimus.

Monster Radishes

Monster Radices

Monster Radices

radishes

Special Ability 1: Dig - Digs underground to strike Survivors from under, can only stay underground for 7 seconds.

Special Ability 2: Roots - Stuns a player for about 2 seconds, allowing vimus in chapter 5 to catch them.

'Special Ability 3: 'Tri-Eye beam -  Shoots 3 beams from his 3 eyes. each beam being stronger than the other.

Passive: Root hands: When Radices attacks a survivor, there's a chance they can get stuck in his roots.

Monster Cooper

Monster Cooper

Time is ticking...

Special Ability 1: Turn Back Time - Teleports a survivor to its position 5 seconds ago.

Special Ability 2: Clock smash - Smashes a clock onto a survivor.

Special Ability 3: Smash - Smashes a survivor with his hands.

Passive: Paradox: Doesn't have a passive.





Download (59)
Monster Gruel 

GONNA MAKE U HEART SOUPE

Special Ability 1: Ladle whack - Whacks a survivor with your ladle, does not remove soup

Special Ability 2: SOUPE - Drops program heart soup onto a nearby survivor, another survivor can pull the affected survivor out of the goo, uses 2 cells of the soup meter

Special Ability 3: Heart magnet - Any Survivors on the map get brought into the same hallway/room as the monster, can only be used 3 times, uses 3 cells of the soup meter

Passive: Soupe regen: If the soup meter becomes empty the Monster Gruel will be stunned, but Monster Gruel will regenerate soup every 5 minutes. Monster Gruel's soup meter has 10 cells and this amount cannot be changed.

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Monster Code Red

"INNOCENTS DETECTED IN THE AREA. COMMENCING CODE RED"

Special Ability 1: Alert beam - Shoots a beam at the nearest enemy, dealing good amounts of damage (does more if there in the alarm zone.)

Special Ability 2: flash - Does a mediocre amount of damage in in's "alert zone" and stuns the enemy for 2 seconds

Special Ablilty 3: enhanced alarm - Doubles the range of it's passive ability, and makes monster code red significantly faster.

Passive: sensitive alarm: Monster code red has an alert zone, if any innocent gets into it, you will be notified, even if they are behind the wall, it has a 30 stud range.

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Monster Chipster Cookie

"glub, glurb"

Special Ability 1:Jelly splat + - Same effects as jelly splat but with 1 extra second of duration.

Special Ability 2: Sweet scent - Innocents around him loose control of themselves and slowly move toward Monster chipster cookie (can't attack) lasts for 5 seconds.

Special Ability 3: Rolling pin - (Same as monster cookie)

Passive: Rising dough: Gets 25 more health and maximum heath every 4th of the match.

MonsterDarkWeb
Monster Dark Web Lurker

Ability 1: Take away - The Void monster grabs someone for 15 seconds.

Ability 2: Vodus gas - Infects if a survivor is in the gas for 30 seconds.

Ability 3: Speed boost - Boosts the monsters speed for 10 seconds.

Passive: Stealth: The Monster itself is hidden unless they use an ability (except when speed boosts).

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Monster Zuragnot

Special Ability 1: Startoss - Throws zuragnot stars at an enemy.

Special Ability 2: Cannon - Summons a Zuragnot Cannon and it begins firing at survivors nearby for 5 seconds

Special Ability 3: Anvil - Smashes a survivor with an anvil.

Passive: Tough Stuff: Has more health and defense compared to other monsters.




AwakenedWare

Awakened Warrior

"A ancient warrior that has been asleep for ages,hes back for revenge."

Obtainablility: Find a tomb in Chapter 5, opening it will reward you with the Monster.

Special ability 1: Uppercut - Very self explainatory, Uppercuts the nearest player by teleporting behind them.

Special ability 2: Titan Power -  Multiplies the damage of the standard megapunchers by 3 for 30 seconds.

Special ability 3: Warrior Rage - Is 3 times more faster amd has a damaging aura.

Passive: Tank strength - Takes less damage from any damage source.

Monster Billy
Monster Billy

This is Billy. He says that he has been turned into a Monster for NIFV. Don't be like Billy.

Special Ability 1: NBit Trap - Throws down a nightmare bit, and whoever touches it will be stunned for 10 seconds.

Special Ability 2: RAGEING - Summons an open laptop, and once a survivor steps on it, the screen smashes down and does some serious damage to the survivor. Can only be used once.

Special Ability 3 - Copy And Paste Me: Summons 3 billies which alert the monster billy when they touch a survivor. Despawns after 10 seconds.

Passive: Deaf: Survivors cannot hear anything, yet Monster Billy can hear every door opened.

Monster b o b o t

Monster Bot

Hello, I was wondering if you could play that song again.

Special Ability 1 - W.I.P.

Special Ability 2 - W.I.P.

Special Ability 3 - W.I.P. Passive: W.I.P.



You are able to buy the other monsters with nightmare Bitcoins. You get a few from killing innocents, and get plenty more if you (the monster) wins a match.

Aditionally, there are also Monsters only Contributors, devs, and the creator can play as, they are labeled as Restricted Monsters.

​​

Restricted Monsters

Observereter
Monster Observer

LEAVE LEAVE THE GAME

note: Monster Observer is basically a larger, and much more Powerful Monster Enlightener.

Special Ability 1: Back-Off Bat - Smacks survivors with a bat the sends them flying.

'Special Ability 2: Dark Souls™️' - does lots of damage and knockback.

Special Ability 3: Paralyze - Seld explanatory. Paralyzes for 5 seconds.

Passive: Enlighten - Any killed Survivors become an enlightened version of themselves, and will stay in the round. They then can attack the other Players. If they had a weapon, they keep it. If they didn't, they can still pick up items.

Monster Bubble Bee Gram

Praise bee to the bubble

Special Ability 1: Bee Swarm - Monster Bubble Bee gram summons a swarm of bees to attack.

Special Ability 2: Bubbles - Shoots bubbles from the bubble wand that explode on contact.

Special Ability 3: B E E S - Shoots one giant bee that explodes on contact

Passive: Bubble Blow - Has a 50% chance to summon bubbles each time he is attacked.

Monster Truffle

Special Ability 1 - W.I.P.

Special Ability 2 - W.I.P.

Special Ability 3 - W.I.P. Passive: W.I.P.

Monster P.A.L.

Special Ability 1 - W.I.P.

Special Ability 2 - W.I.P.

Special Ability 3 - W.I.P. Passive: W.I.P.

Monster Youspacio
Youspacio Character for NIFV

Special Ability 1 - W.I.P.

Special Ability 2 - W.I.P.

Special Ability 3 - W.I.P. Passive: W.I.P.

Monster 3d shapes
Monster 3D Shapes

3d object

Special Ability 1: Form Change - Changes The Shape That It Is, Each Shape Has Different Abilities And Stats (Sphere Is The Fastest But Does The Least Damage, Cube Is Slower But Does More Damage, And Cylinder Is Average)

Special Ability 2 (Cube): Crushing Chomp - Cube Does A Powerful Chomp However She Cannot Move While Doing It And Is Kinda Slow

Special Ability 2 (Sphere): Rushing Roll - Sphere Rolls At High Speeds Doing Damage To Anything In His Way

Special Ability 2 (Cylinder): Jump - Cylinder Rotates On A Flat Side And Then Lands, Damaging Anything They Land On

Special Ability 3: 3D smackdown - They All Come Together And Try To Crush The Opponent From All Sides, But Has A Slow Startup And Can Easily Be Avoided By Going Through The Gaps Between The Shapes

Passive: Following Shapes: The Shapes That Are Not Being Used Become Smaller And Follow The Currently Active Shape, and can do slight bits of damage when touched


Event Skins

Monster cabinet
Monster Espacio Cabinet

Please insert 1 Living Quarterite to play Obtainability: Complete Part 1 of the Retro event.

Special Ability 1: Crush - Crushes the ground around it, sending up a trap of 4 spikes around the Survivors caught in it's range. Cooldown of 5 seconds.

Special Ability 2: Ghost - A ghost comes out of it's screen, chasing a Survivor down a hallway. Due to the fact it only moves in a straight pattern, it will not chase down the survivor. Only 4 uses with a cooldown of 5 seconds.

Special Ability 3: Regenerate - It will grab a Survivor near it, and grab it. It will then put the survivor inside of it's Data Pouch (seen on side in Truffle's art) and take about 15 HP, healing 15 HP for itself. Can only be used twice. Cooldown of 10 seconds.

Passive: T.B.A

Pac man feveryeeeeeeeeeeeeeeeee
Monster Living
.Quarterite

Obtainability: Complete Part 2 of the Retro event. Special Ability 1: Pocket Full of Quarters - Throws Quarters, breaking walls, and/or damaging.

'Special Ability 2: Megapunchers '- Just punches. Nothing much.

Special Ability 3: Living Quarterite - Summons living quarterite to help Monster Living Quarterite defeat all survivors.

Passive: Shielding: Any attacks hitting the quarter shield will not do damage.

Sleeping monstrosity

Slumber

The bug in the program has gone too crucial. Obtainability: Complete the final part of the Retro event.

Special Ability 1: Taunt - Laughs at a survivor and stuns them for 3 seconds.

Special Ability 2: Trussbaton - Hits a survivor with a bat made from multiple trusses.

Special Ability 3: Yawn - Slumber yawns stunning enemies from 1-10 studs away.

Special Ability 4: Slam - Slams down onto a survivor doing heavy damage

Passive: Swapped Doors Doors dont always lead to the same place with him around.

Monsterfriday
Monster Friday

Insert obscure horror movie reference here

Special Ability 1: Lake Drowning - Creates A Small Puddle That Monster Friday Sinks Into, If A Survivor Touches The Pond They Might Slip And Fall Making It So They Take A Bit To Stand Back Up, Monster Friday Can Leave The Puddle Whenever Which Will Despawn It, It Is Kinda Slow To Leave The Puddle But It Is A Tiny Bit Faster Then A Survivor Getting Back Up From Falling (this special ability is a reference to jason drowning while he was a child)

Special ability 2: Leather Faced Chainsaw Slashing - Monster Friday's Machete Morphs Into A Chainsaw And They Proceed To Attempt To Slice Nearby Survivors 3 Times (supposed to be a reference to texas chainsaw massacre)

Special Ability 3: Burnt Nightmare Killer - The Machete Morphs Into Clawed Gloves Which Monster Friday Then Uses To Rapidly Slash In Front Of Him (this one is supposed to be a reference to nightmare on elm street)

Passive: Berserk Mode: When Monster Friday's HP Goes Under A Quarter Of The Full Amount The Mask Breaks And They Enter A Berserk Mode Where They Are Faster And Do More Damage (not really a reference to anything just thought it would be kinda cool)

Lost Monster Ghostgram
Lost Monster Ghostgram

A poor, lost soul mutated into a true nightmare. Special Ability 1: Piercing Punches - Punches a survivor.

Special Ability 2: Lost - Teleports a selected survivor to a random location

Special Ability 3: Piercing Smash - Does heavy damage to a survivor. Cooldown of 13 seconds.

Passive: Ghost's Mark: Allows Lost Monster Ghostgram to go through walls.








Monstermiraibutactuallyghostball
Monster Mirai

aka a mirai plush controlled by Monster Ghostball

Special Ability 1: Ghostly Warp - The Mirai Doll Warps Forward, When The Doll Has Been Destroyed Monster Ghostball's Ghostly Warp Will Also Leave A Trail Of Dangerous Ectoplasm For A Few Seconds

Special Ability 2: Spirit Tendrils - Tendrils Erupt From All Of The Tears In The Mirai Doll Which Flail Around Trying To Hit Something, When The Doll Has Been Destroyed The Tendrils Will Have A Larger Range And Can Grab Survivors And Toss 'Em Around

Special Ability 3: Haunting Aura - Ghostly Flames Erupt From The Mirai Doll Causing The Room They Used It In To Slowly Damage Any Survivors Inside For 15 Seconds, When The Doll Breaks The Amount Of Damage Will Be Raised A Bit And Large Areas Of Ghostly Flames Will Form Which Do Even More Damage When Touched

Passive: Fragile Doll: The Doll Breaks After The Monster Takes A Certain Amount Of Damage, Which Upgrades The Special Abilities Once It Is Broken

Pumpkey
PumpKey

Halloween themed Fictional Ransomware that demands for a special key that is obtained by playing a "trick and treat" themed game inside the ransomware files.

Obtainability: Win 3 rounds as a survivor during the halloween event.

Special Ability 1: Quick Fists - Standard Quick fists.

Special Ability 2: Flare storm - "vomits" 8 small flames at the mouse position.

Special Ability 3: Flarehover - Multiplies speed by 1.2 for 20 seconds.

Passive: Fog: Survivors nearby have reduced vision.

Monster Backup

imagine being a healer only to find out you kill instead

Special Abilty 1: Supernatural Magnet - All innocents get there spirits pulled away from them for 5 seconds, after 5 seconds, 10 damage is done to them

Special Ability 2: Ghostly Backup - Monster Backoff creates a ghostgram that lasts for 30 seconds, can go through walls and do damage to innocents by punching them

Special Ability 3: Morbid Chainsaw - Monster Backup uses his spirit chain-saw in frount of him that extends to a length of 50 studs, consistantly damaging for 10 seconds. And if a person gets killed, a spirit turret spawns on the corpse which is shown below

Passive: Ghastly portection: A byte circles around Monster backup and zaps nearby enemies.

Modes

Player

A player is chosen as the monster, while the others are survivors.

Bot

A bot takes the place of the monster, meanwhile everyone else is a survivor.

Player and Bot

Both a Player and Bot work together to get all the survivors.

Battle

Everyone is a monster, and they battle to the death. Last Monster standing wins. In this mode, Monsters will slowly take damage if they do not damage. This is to discourage hiding, and to encourage fighting. Gives X3 amounts of cash from winning a fight.

Events

The game also has events that play for a limited amount of time. These Events give out new Monsters, Survivors, etc.

Retro Event

Event time: August 31, 2020 - September 22, 2020

Award(s): Monster Espacio Cabinet, Monster Living Quarterite, Classicgram Suvivor, Slumber

To trigger the event, you must go to Chapter 2 - Espacio Arcade And Pizza. In that map, you must find 3 quarters that spawn randomly in the map. Once you do, place them in an arcade Cabinet called "Espacio Cabinet Survival!", after that, the game will boot up, and will suck you in, where you are transported into a game with the same name. There is a boss fight Against Monster Espacio Cabinet. To win, you must either defeat it, or escape.

To get Monster Living Quarterite, You must go to chapter 3 - The Laboratory. On floor 2, you will find an arcade machine. Similar to Chapter 2. Once you do, you will be sucked into a game where you must defeat Monster Living Quarterite. After you do so, you get the Monster Living Quarterite. 

To get the Classicgram Suvivor Skin, go to chapter 4 - The Cookie Factory. Once you do, There will be a an old looking door. Use a hammer to break open the door, and you'll find an arcade cabinet, with a note saying "this used to be his favorite game..." Clicking on the cabinet will teleport you into a super mario styled game, but replaced with a classicgram. Once you eventually finish, you get the Classicgram Survivor skin.

To finish the event, go to Chapter 1 - The Mansion after completing the first 3 parts of the event. There will be a damaged Espacio Cabinet, which has a note on it, reading: "OUT OF ORDER", and it requires the retro event badges from chapters 2-4, and once activated, sends you into a tournament with a boss named Slumber, and it rewards the boss when defeated.

The Birthday Event

Event Time: September 10, 2020 - September 14, 2020

A very simple event. Head to Chapter 3 - The Laboratory, and then head to the cafeteria. You'll find a cake in the center. After finding a candle that spawns randomly througout the map, place it on the cake, and you complete the event.

Award: P.A.L. suvivor skin

2020 Halloween Event

Event Time: October 17, 2020 - November 1, 2020

Award(s): Monster Friday, Lost Monster Ghostgram, Monster Mirai, Monster Backup, Paul (Pumpkrin Survivor Skin), Headless Pumpkrin (Survivor Skin), Hallowed Edgygram (halloween monster Edgygram skin), Hallowed Ghostgram (halloween monster Ghostgram skin), Hallowed Scareware (halloween monster Scareware skin), Hallowed Creeper (halloween monster Creeper skin), Hallowed Espacio (halloween monster Espacio skin), Hallowed Enlightener (halloween monster Enlightener skin), PumpKey (Monster)

The Halloween Event is a big one. With an entirely new chapter, new characters, monsters, etc. To activate it, there would be a Pumpkrin head on the main menu, clicking it will bring you to the halloween version, it includes a shop with limited edition Monsters, Survivors, Monster Skins, etc. One new chapter: the Funhouse, and lastly, a button with a Pumpkrin with no head, pressing it will introduce you to Headless Pumpkrin. He'll give you tasks you must complete in order to give new items in the shop. Once done, you'll get said items. For the last task, he could ask for you to find a randomly generated Pumpkrin head around chapter 1. The reward on his last quest could be him with his head as a survivor skin. The survivor skin would be able to throw his head at monsters as a weapon.

Now, to the Chapter.

Halloween Chapter - The Funhouse

Chapter Bot: Hallowed Edgygram

Beggining of Chapter: One day in the fanverse, a Pumpkrin named Paul was invited to a Funhouse, he decides it's only best to check it out, upon entering, it didn't seem as expected, it was empty, yet still colorful. The door behind him closes, and Paul must escape or survive by finding tools around the map to help.

Chapter Notes: You can find Lost Ghostgrams floating in the map. Touching them awards you with Nightmare Bits. Collecting 10 of them awards you Lost Monster Ghostgram.

End of Chapter: Once he escapes, he decides he will not go back, but then falls into a coma for an uknown reason. Just then, Hallowed Edgygram escapes the funhouse as well, grabbing Paul, and floating away...

Completing the chapter awards you Hallowed Edgygram and Paul.



Badges

Welcome to your doom... - Join the game for the first time.

Completed Chapter 1 - Complete Chapter 1.

Completed Chapter 2 - Complete Chapter 2.

Completed Chapter 3 - Complete Chapter 3.

Completed Chapter 4 - Complete Chapter 4.

Catch me if you can! - Win as a survivor.

The Mansion with no Survivors - Win as a Monster.

Double Trouble - Win as a survivor in Player + Bot.

Monster Hunting Season - Win as a Survivor by killing the Monster with weapons.

Treacherous Moves - Have a total of 5 kills from every round you've completed as a monster.

Terrorist Attack - Have a total of 10 kills.

Monstrous Mayhem - Have a total of 20 kills.

Bad to the bone - Have a total of 40 kills.

Maniacal Mayhem - Have a total of 80 kills.

Edgy Peril - Win as Monster Edgygram.

Subjugating Overseer - Win as Monster Enlightener.

Botanist Bane - Win as Monster Luckyclover.

Horrific Centurion - Win as Monster Trojan Horse.

Mammoth Parasite - Win as Monster Hybrid.

Bloodshed Celebrator - Win as Monster Happy99.

Fat 'ol stacks of cash - Have a total of 5,000 Nightmare Bits.

The triumphant - Win a Battle Mode Fight for the first time.

Play PacMan - Unlock Monster Espacio Cabinet and complete part 1 of the retro event.

Pocket Full of Quarters - Unlock Monster Living Quarterite and complete Part 2 of the Retro event.

Classicgram's Favorite - Unlock Classicgram survivor skin.

Error in a Finale - Defeat slumber and finish the retro event.

True Terror - Join the halloween event.

Completed Halloween Chapter - Complete the Funhouse chapter.

Ferocious Completion -  Complete the 2020 halloween event.

Trivia

  • Palacio Bros originally thought of the game a few weeks after Espacio Mining came out, and when Databrawl Roleplay got an update with crossover Badges. He had the idea to do the same thing, but for fanverse. Thus, this game was created. Or at least the idea.
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